![]() ![]() There are two houses in the area, one of which is on the right side of the starting house and is unavailable to Blake, but the other is on the left side, and contains a bandage. Use your microphone to keep track of the pair, but use this sparingly to conserve battery power. Avoid stepping on any of the piles of branches on the ground, as this will attract the Scalled due to your location, as will running into any of the wires running between a few of the trees. There's no one way to escape these two, but there are a few tactics that Blake can employ against them.įirstly, you'll want to make as little sound as possible. What follows next is a taut game of cat and mouse, between Blake and the combination of the larger and smaller Scalled, the latter of which will constantly firing arrows at Blake whenever the pair spot him. Now turn to the left and collect the bandages in the box, hopping out of the window to the left straight after. Go forward, shut and lock the door in front of you, and collect the battery on the floor to your right, then turning around the collecting the other battery at the other end of the room on the shelves. Once you go through the only door in the room, the smaller Scalled from earlier in the game will loose an arrow at Blake, signalling that he's once again being hunted. A Tough Encounter with the ScalledĪs soon as Blake has exited the wardrobe, turn to the right and collect the 'Paradise Soon' document on the desk. This thankfully brings a close to this section of the menacing school, returning Blake to the real world. Run back towards the starting area of the level, except where you before turned right into the canteen area, continue ahead and hide in the locker next to one that Jessica hid in (the second to last one on the left). After this bit is over, head back to where we first entered the passageway, but be prepared to run, for as soon as you exit this corridor, the monster will spawn in the toilets on your right. In this room, Blake can finally answer the phone that he heard ringing earlier, where he has a particularly unpleasant conversation. Your pursuer will vanish as soon as you reach this destination, so proceed back to the dark passageway we were previously in, where a light will now be on in one of the rooms on the right. As soon as the corridor begins to spin, and organic material begins to grow on the wall, turn around immediately and run all the way back to where we first started, in the canteen area of the school. Turn right into the dark passageway, and continue walking forwards, but be prepared to make a hasty retreat. ![]() ![]() Afterwards return to the corridor and turn left down the dark hallway, heading all the way to the end, where Blake will mutter that he can hear a phone ringing. Head back into the corridor and all the way to the last room on the left, in which Blake will experience a particularly bizarre vision. Turn left at the junction and into the first room on the right, collecting another hangman drawing on a desk in that room. Once Blake finds himself back in the school for the umteenth time, head straight forward to examine another hangman drawing on the desk, afterwards turning right and proceeding into the lit hallway, where there's a battery on the TV unit there. ![]()
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