![]() ![]() Rather than the French Revolutionary politics and the Soulslike combat intertwining and working in tandem, it feels like the gameplay parts must stop in order for some story to happen, then some story must stop in order for some gameplay to happen. It almost feels like there are two games going on here. This moment is indicative of Steelrising's problem it never knows whether it wants to be a combat-heavy Soulslike or a more narratively nuanced RPG, and the two halves always feel in contention with one another.Īt times, Steelrising even confronts some of the more thorny historical issues of its moment. Unfortunately, following this tense exchange, Henri Grégoire steps in and directs you towards the objective of the quest you actually need to be pursuing right now. I was genuinely shocked Steelrising went there, but I was gripped. Haitian revolutionary Julien Raimond shows up here, and the fact that he's a Black man who owns an indigo plantation becomes the momentary focus of a confrontation between him and statesman Maximilien Robespierre. ![]() NPCs come across as distinct and interesting personalities that you'll want to get to know.Īt times, Steelrising even confronts some of the more thorny historical issues of its moment. While conversations will always be conducted through dry dialogue trees of the "tell me more about X" type, they're always well-written. When things do slow down and you get a chance to talk to NPCs, many of whom are real historical figures from the French Revolution, you'll remember that this is a Spiders game. Steelrising Feels Torn Between Two Worlds Sometimes, Steelrising can't seem to decide whether it's an RPG or a Soulslike. ![]()
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